Post Mortem: BlastOff!

I thought I’d kick off with a brief post mortem for BlastOff!, my first (and, at the time of writing, only!) iOS release. BlastOff! was released at the back end of 2010 as something of a toe-dipping exercise and I think it’s fair to say that the water has proven pretty cold thus far, which is definitely something I want to reflect on here. As [...]