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Posts under ‘Cheetah3D’

DeleD to Unity via Cheetah3D (phew!)

I’ve been trying to gear up for some Unity usage, which has meant concocting an asset pipeline from my (newly!) preferred level geometry editor, DeleD. The process isn’t quite as trivial as would be ideal hence I’m going to relay it here in the hope that mine is the only sanity lost on this endeavour. [...]