Please upgrade your browser This week saw the release of Monkey, a new programming language from BRL which lets you code in a very BlitzMax-like dialect and then spits out projects for a variety of targets such as HTML5, Flash, iOS and XNA etc. I’m a big fan of BlitzMax’s syntax — it’s an impressively [...]
Posts under ‘Game Development’
XNA Coding Redux
“Why are you only writing games for iPhone and not for Xbox too?” It’s a good question that my friend asked me recently and I really didn’t have a similarly good answer, so having recently got my bearings with C++ I thought it’d be worth skipping swiftly onto C#. And while I’m only a coupla [...]
Vaders ‘Vadin
Daft lil’ Space Invaders-alike that I wrote while trying to wrap my noggin around C++ (I’m proudly at the “It’s C with classes!” level at the moment and I think I’ll be here a while.) Check it out in The ComPile.
This week I have been mostly…
…learning C++! Of course when I say “learning C++” what I really mean is “learning to express the OOP principles I’m already familiar with in C++’s parlance”, so it’s not like I’ve gone from zero to a working knowledge in seven wee evenings. We’re also talking games development, which essentially amounts to defining object classes [...]