While being able to set up a user interface with GUI Textures is all well and good, there are times when you’ll want regular on-screen objects to respond to the tender caresses of your users. Determining which 3D mesh falls under a particular screen co-ordinate is known as “picking” and Unity has a set of [...]
Posts under ‘Unity’
Unity iPhone Quickstart: Button Tap
There are a wealth of resources for Unity iPhone but, when starting out, I would really have appreciated a bunch of step-by-step tutorials showing how to achieve some of the fundamental things that games developers typically need to do. Being able set up an FPS controller in a couple of mouse-clicks is all well and [...]
DeleD to Unity via Cheetah3D (phew!)
I’ve been trying to gear up for some Unity usage, which has meant concocting an asset pipeline from my (newly!) preferred level geometry editor, DeleD. The process isn’t quite as trivial as would be ideal hence I’m going to relay it here in the hope that mine is the only sanity lost on this endeavour. [...]