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	<title>Sledgenet.co.uk</title>
	<link>http://www.into-games.com/sledgenet</link>
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		<title>OOP With &#8220;Ook!&#8221;</title>
		<description><![CDATA[Please upgrade your browser This week saw the release of Monkey, a new programming language from BRL which lets you code in a very BlitzMax-like dialect and then spits out projects for a variety of targets such as HTML5, Flash, iOS and XNA etc. I&#8217;m a big fan of BlitzMax&#8217;s syntax &#8212; it&#8217;s an impressively [...]]]></description>
		<link>http://www.into-games.com/sledgenet/oop-with-ook/</link>
			</item>
	<item>
		<title>RAGE, iPod Review</title>
		<description><![CDATA[So RAGE has finally graced my doddering 2nd Gen iPod Touch and, bless id, it is a shooter, viewed in the first-person no less. Rather than a free-roaming FPS, however, what we have here is an on-rails run ‘n’ gunner in the vein of Virtua Cop. In fact imagine Sega’s seminal light-gun game draped in [...]]]></description>
		<link>http://www.into-games.com/sledgenet/rage-ipod-review/</link>
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		<title>For the good of my Alf&#8230;</title>
		<description><![CDATA[Added a big fat &#8216;SATIRE&#8217; tag to the XXL?! entry as it occurred to me that that satirical targets don&#8217;t always fathom that they&#8217;re being critiqued (which was always the problem with Alf Garnett &#8212; bigots cheered him on rather than being embarrassed by their similarity to him) and because observational humour is left-field for the site. [...]]]></description>
		<link>http://www.into-games.com/sledgenet/for-the-good-of-my-alf/</link>
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		<title>iPhone Dev Is All The RAGE</title>
		<description><![CDATA[So the iPhone 4 RAGE demo from QuakeCon has been doing the rounds this week, looking a bit like-a-this: &#160; While the static nature of the scene’s lighting suggests the referenced radiosity is baked, that seems like a pretty good way to employ megatexture technology (what with a megatexture being streamed, pre-rendered data). Similarly, ‘blob’ [...]]]></description>
		<link>http://www.into-games.com/sledgenet/iphone-dev-is-all-the-rage/</link>
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	<item>
		<title>BinGo!</title>
		<description><![CDATA[What better way to give Windows Live Writer a whirl than a post about Microsoft’s aspiring search engine which, frankly, I can’t see failing. I mean, how could you possibly resist this… Your turn Google!]]></description>
		<link>http://www.into-games.com/sledgenet/bingo/</link>
			</item>
	<item>
		<title>XXL?!</title>
		<description><![CDATA[I consider myself bisexual, as I like to tell anyone too polite (or drunk) to escape my wit in the pub, because I&#8217;ll merrily sleep with both straight and gay women. Hence, as a paragon of sexual tolerance, you&#8217;ll believe me when I say things have simply gone too far. And I speak, of course, [...]]]></description>
		<link>http://www.into-games.com/sledgenet/xxl/</link>
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		<title>XNA Coding Redux</title>
		<description><![CDATA[&#8220;Why are you only writing games for iPhone and not for Xbox too?&#8221; It&#8217;s a good question that my friend asked me recently and I really didn&#8217;t have a similarly good answer, so having recently got my bearings with C++ I thought it&#8217;d be worth skipping swiftly onto C#. And while I&#8217;m only a coupla [...]]]></description>
		<link>http://www.into-games.com/sledgenet/xna-coding-redux/</link>
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		<title>Vaders &#8216;Vadin</title>
		<description><![CDATA[Daft lil&#8217; Space Invaders-alike that I wrote while trying to wrap my noggin around C++ (I&#8217;m proudly at the &#8220;It&#8217;s C with classes!&#8221; level at the moment and I think I&#8217;ll be here a while.) Check it out in The ComPile.]]></description>
		<link>http://www.into-games.com/sledgenet/vaders-vadin/</link>
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		<title>This week I have been mostly…</title>
		<description><![CDATA[…learning C++! Of course when I say &#8220;learning C++&#8221; what I really mean is &#8220;learning to express the OOP principles I&#8217;m already familiar with in C++&#8217;s parlance&#8221;, so it&#8217;s not like I&#8217;ve gone from zero to a working knowledge in seven wee evenings. We&#8217;re also talking games development, which essentially amounts to defining object classes [...]]]></description>
		<link>http://www.into-games.com/sledgenet/this-week-i-have-been-mostly%e2%80%a6/</link>
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		<title>The King Is Dead!</title>
		<description><![CDATA[New scene demo from yours truly. Details here. (If you fancy getting into scene coding then you could do worse than pop over to Dark Bit Factory &#38; Gravity &#8212; it&#8217;s ultra noob friendly.)]]></description>
		<link>http://www.into-games.com/sledgenet/the-king-is-dead/</link>
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