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Unity iPhone Quickstart: Mesh Pick

While being able to set up a user interface with GUI Textures is all well and good, there are times when you’ll want regular on-screen objects to respond to the tender caresses of your users. Determining which 3D mesh falls under a particular screen co-ordinate is known as “picking” and Unity has a set of commands specifically to help you out here. Hold on, though, ‘cos things are about to get interesting!

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Unity iPhone Quickstart: Button Tap

There are a wealth of resources for Unity iPhone but, when starting out, I would really have appreciated a bunch of step-by-step tutorials showing how to achieve some of the fundamental things that games developers typically need to do. Being able set up an FPS controller in a couple of mouse-clicks is all well and good (in fact it’s awesome) but not much use if you don’t actually want to make an FPS, hence this set of several short tutorials showing how to do some very specific, simple things with Unity iPhone. For anyone approaching Unity from a similar perspective to myself (ie being familiar with the iPhone and other development solutions but only casually acquainted with the engine) this stuff should hopefully help you to hit the ground running.

So, with  regards to the iPhone the three questions I wanted immediate answers to were “How do I make a button that will respond to being tapped?”, “How do I pick meshes?” and “What’s the deal with serialisation?” In this tutorial we’ll deal with the first of those:

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DeleD to Unity via Cheetah3D (phew!)

I’ve been trying to gear up for some Unity usage, which has meant concocting an asset pipeline from my (newly!) preferred level geometry editor, DeleD. The process isn’t quite as trivial as would be ideal hence I’m going to relay it here in the hope that mine is the only sanity lost on this endeavour. Bibble! Continue reading →

The ComPile is back!

It’s like it never went away! [CLICK!]

Valkyrie Profile 2: Silmeria, PS2 Review

Silmeria screenshot.

I know I dropped my mobile phone somewhere around here.

With the current crop of consoles unable to tempt open my wallet thus far (oooh Assassin’s Creed and BioShock, you got so close) I’ve been feeding my gaming habit by checking out the PS2 titles that I missed during my wilderness years. By which I mean my playing-Resident Evil 4-on–the–GameCube years, obv. But anyway, back now, and after being thoroughly appalled by the inexplicably well-received Final Fantasy XII I thought I would give the JRPG one last chance by snatching up Valkyrie Profile 2: Silmeria.

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